/**
	This file is part of Fighting Field.

	Fighting Field is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	Fighting Field is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Fighting Field.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef FF_STATEINGAME_H
#define FF_STATEINGAME_H

#include "Prerequisites.h"

#include "State.h"

namespace FF
{
	class StateInGame
		: public State
	{
	public:
		StateInGame(StateMachine* parent);
		~StateInGame();

		bool Init(const StateParam& param);
		bool Release(const StateParam& param);

		bool Enter(State* from, const StateParam& param);
		bool Exit(State* to, const StateParam& param);

		bool Step(const Ogre::Real& dt);
		bool Update(const Ogre::Real& dt);

	protected:
		
	};
}

#endif